This article is about the game called 'Super Mario Bros. For the game given that title elsewhere (named Super Mario USA in Japan), see. Super Mario Bros.: The Lost Levels Japanese box art. Developer(s) Publisher(s) Platform(s), (, ) Release date Family Computer Disk System June 3, 1986 Game Boy Advance August 10, 2004 Virtual Console (Wii) May 1, 2007 September 14, 2007 September 14, 2007 October 1, 2007 Virtual Console (3DS) July 25, 2012 December 27, 2012 December 27, 2012 December 27, 2012 July 6, 2016 Virtual Console (Wii U) August 8, 2013 January 23, 2014 January 23, 2014 March 13, 2014 2D Platformer Rating(s): - Everyone: - Three years and older: - All ages: - General Mode(s) 1-2 players Media.
Super Mario Bros.: The Lost Levels, known in Japan as Super Mario Bros. 2 (also called Super Mario Bros.: For Super Players in, and Super Mario Bros. 2: For Super Players in the Japanese version of ), is a direct sequel to The game was initially released in for the Japan-only. It uses a slightly altered Super Mario Bros.'
S engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted and released it as. This game (known as the 'Western' Super Mario Bros 2.) was later released in Japan under the title Super Mario USA. The first time this game was released outside of Japan was its remake in, where it gained its title Super Mario Bros.: The Lost Levels in 1993. The original unaltered release was not available worldwide until the debut of the, over two decades later. The title screen of Super Mario Bros.: The Lost Levels. Super Mario Bros.: The Lost Levels is divided into 13 new worlds of the, each of which have four levels like in Mario and Luigi have to get to the end of the level by jumping over various gaps and avoiding or defeating the members of the Koopa Troop on their way.
The Mario Bros. Can use several platforms (some of them collapse when Mario or Luigi lands on them), stairs in the level, as well as. There are also along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left. At the end of each level, a castle stands with a nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level.
The higher the spot that Mario hits the flagpole, the more points he receives. In World 1-1. Unlike Super Mario Bros., Super Mario Bros.: The Lost Levels doesn't have two-player mode in the game. Mario or Luigi has to be played alone.
Mario retains the same abilities as Super Mario Bros., but Luigi returns with the ability to jump higher than Mario can (which is retained in Super Mario Bros. 2 and some other Mario games).
On the downside, Luigi has slippery traction, so he could prove to be unruly at times. Super Mario Bros.: The Lost Levels includes the same enemies from Super Mario Bros.:, and leaping. All these enemies can be defeated when Mario jumps on them once, except for Koopa Troopas and Buzzy Beetles, which now run faster than in Super Mario Bros.
And hide in their shell when jumped on, which Mario can kick to defeat other enemies and hit blocks. Koopa Paratroopas lose their wings and fall to the ground when Mario or Luigi jumps on them. Other enemies include (including new red Piranha Plants, which have replaced green ones in later games) found in pipes, the -throwing and the. There are a few levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are and, with the inclusion of Goombas, Koopa Troopas, Buzzy Beetles, Koopa Paratroopas, Hammer Bros., and Piranha Plants; Mario can only defeat these creatures by shooting them with. In some levels, Bloopers are found floating in the air.
In World 5-2's Warp Zone. Mario or Luigi can get special power-ups out of or, uncommonly, Brick Blocks. Blocks in which Mario can find these items are visible, but some are hidden and only become visible when hit from below.
With the, he turns into. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to. He may also destroy empty Brick Blocks by jumping beneath them. Lost Levels introduces a tricky opposite versions of the Super Mushroom, the new, which injure Mario or Luigi by simply touching one. Additionally, he can also get the.
With the Fire Flower, Super Mario turns into, which allows him to shoot fireballs at enemies to defeat them from a distance. With the, he gains a life; he can also get an extra life by collecting 100.
With the rarest item of all, the (which can only be found in Brick Blocks), Mario turns invincible for short of time and can kill enemies by touching them. If Mario takes a hit or Poison Mushroom while Small, falls down a, or if the runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible 'checkpoints' throughout the level. The fourth level of each world plays inside a castle.
They are usually filled with and. At the end of a castle level, Mario is confronted with a in Worlds 1 - 8, 9, & A - D and the real Bowser in World 8. To defeat a Bowser Impostor or the real Bowser, Mario has to either touch the to destroy the bridge, causing either the Bowser Impostor or the real Bowser to fall into the, or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes. Fire Mario rescuing Princess Peach in World 8-4. After defeating a Bowser Impostor, Mario frees one of the seven from the castle, at which point they say their iconic sentence: 'Thank you Mario! But our princess is in another castle!'
And Mario will proceed to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful and completes the adventure. Unlike the first game, there are hidden worlds to discover. Playing through the game without forward will take the player to the. Completing the game eight times will also unlock Worlds A-D, with Princess Peach waiting to be rescued from a Bowser Impostor (the actual Bowser in Super Mario All-Stars version) in the last level. Differences and Additional features Although the mechanics in The Lost Levels adhere closely to those of Super Mario Bros., the game does feature some significant changes and additions. Graphical and sound additions and changes.
The background graphics, block tiles, and ground tiles are different (jagged hills, cloud and bushes have faces, fences are now mushrooms, ground is rockier, bricks have shading, etc.). Mushroom sprites (including Super Mushrooms, Poison Mushrooms, and 1-Up Mushrooms) are changed to have eyes, a feature that has stuck with the franchise since. Lifts are now made from mushrooms instead of metal. The giant mushroom platforms (found in 4-3 and the 4-2 Warp Zone of Super Mario Bros.) are changed into clouds, namely, an all new and exclusive cloud shape that is found in no other port of any of the 8-bit, and form the level theme of World 8-3 and World A-3. A skidding sound for Mario and Luigi's sliding is added. This would later be reused in.
Shadows are added to the text font. The ending theme has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. Princess Peach is given a new sprite.
New game features. are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either Question Blocks or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles). Invisible blocks may now hold power-ups, including Poison Mushrooms. These are either put in secret areas to aid the player, or (in the case of Poison Mushrooms) sometimes placed in locations easy to accidentally hit in order to obstruct the player.
Red Piranha Plants are introduced, a more aggressive variant of the usual Green Piranha Plant that will attack even if the player is standing next to their pipe. They will stop attacking only if the player stands directly on top of their pipe. These first appear in World 4. Upside-down pipes are introduced, appearing first in World 5.
Red Piranha Plants may be found in upside-down pipes. They attack and retreat more frequently than those in right-side up pipes, and there is no way to stop them from attacking (since the player cannot stand on top of their pipe; they will continue to attack even if the player stands directly underneath their pipe). These also appear in underwater stages. A strong blows in certain parts of some levels.
It usually blows the player forward, enabling longer jumps but making it difficult to space them. While the original Super Mario Bros. Only had three Warp Zone areas, The Lost Levels features a total of 11, all of which have only one destination pipe. Two of them are now harmful, and will warp Mario back to a previous world: 3-1 to 1-1 and 8-1 to 5-1. Like World 4-2 of the original game, some levels have more than one Warp Zone location. Two-player mode has been removed, and the player can instead choose between Mario and Luigi on the title screen.
Mario controls as in Super Mario Bros., while Luigi can jump higher than Mario, but has significantly worse traction. These characteristics would be carried over to many future Mario games, including, and. If the player beats the game while completing all 32 of the game's standard levels (this usually entails using no Warp Zones), they will unlock the secret World 9, but will have only 1 life to complete it with. The world features bizarre underwater landscapes not found in any other level, such as an underwater and castle. In the Super Mario All-Stars remake, the player may keep any lives they had left after World 8-4. All secret worlds were removed in the Super Mario Bros.
In the original version and Virtual Console releases, the game will add a star on the title screen each time the player beats World 8-4. The number of stars the player earns is saved on the disk, and the title card can display up to 24 stars. If the player earns a total of eight stars on the title card, he or she can unlock four more secret worlds, Worlds A through D, by holding the button at the title screen (or the button in the GBA version) before pressing Start. In the Super Mario All-Stars re-release, the levels may be accessed after just one successful playthrough, beginning automatically after World 8-4 (or 9-4 if the player unlocks World 9). All secret worlds were removed in the Super Mario Bros. Green are introduced, appearing in Worlds 2, 3, 7, B, and C.
(However, in Super Mario All-Stars, the trampolines in World B were changed to red.) These bounce Mario/Luigi so high that he disappears from view for several seconds, allowing the player to cover great distances without touching the ground but also making it very difficult to track his trajectory. Tweaked game features. A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics will cause them to soar very high, sometimes off the top of the screen. This 'Super Jump' would later be properly introduced in Super Mario Bros.
can float above water. They behave the same way they do underwater and can be stomped for 1000 points. (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi will instead take damage; they cannot be defeated without a or ).
Due to the palettes assigned to the underwater stages, the green enemies appear grey. The 'right path, wrong path' system now occurs in some non-castle levels, looping the level until the correct path is chosen. These levels include World 5-3 and World 7-2.
In Worlds 7 and 8,. Now continuously charge forward while still throwing, making them extremely difficult to dodge. If Mario passes over them, they will turn around and then behave normally (they will continue to jump and throw hammers, but will no longer run). In All-Stars, this behavior also occurs in Worlds A-D. Also occasionally appear underwater. now sometimes appear underwater, along with. In certain levels, they will also appear at lower altitudes, making them easier to stomp.
An can be found in the corridors of two castles. He has a darker, greenish blue coloration, similar to and found in cave or castle levels, and does not stand on a bridge over lava. The player can avoid this Bowser without defeating him.
In the Super Mario All-Stars version, encountering this enemy cues the SNES-exclusive boss music until finishing the level. These palette changes are due to not being close to the axe, where the overworld green palette is used instead.
Unlike the in Worlds 1-7 and Worlds A-C, these don't change into generic enemies when defeated (with five Fireballs as usual); they'll still look like the real Bowser. vines can lead to not only a or a, but even to the Flagpole. Luigi's increased jump height sometimes enables him to jump over the Goal Pole. In a few cases, this leads to a Warp Zone beyond the pole; in most other cases, the screen will simply stop scrolling after the pole. It is no longer possible to get stuck behind the Goal Pole like it was in the original Super Mario Bros. Fireworks are no longer triggered by having the last digit of the timer be 1, 3, or 6, but rather by having the last digit of the timer match the last digit of the coin counter. Additionally, if both digits of the coin counter match the last digit of the timer, Mario/Luigi will receive a 1-Up.
In overworld and underground levels, some Piranha Plant pipes are now flush with the floor rather than extending above it, making them more difficult to notice and avoid. In addition to the obvious Poison Mushrooms, many actual power-ups are now traps: in castles with ceilings, a Super Mushroom may make Mario too tall to make some long jumps (as his head will hit the ceiling and cause him to fall into a pit or lava); and in athletic levels, a Super Star may prevent Mario from stomping atop Koopa Paratroopas in midair to complete some extra long jumps (causing him to fall into the pit below). Holding A+Start on the title screen is no longer a continue code; instead, the player is directly given the option to Continue on the Game Over screen, and cannot return to the title screen without being forced to restart from World 1-1. (As the secret World 9's Game Over screen features a special message in place of any options, the player effectively cannot use any continues at all in that world; this does not hold true in Super Mario All-Stars.). After beating the game, pressing B on the title screen no longer allows the player to start from any world, and there is no 'second quest' where the player travels through the same levels but with tougher enemies. (The latter is essentially replaced by the secret worlds A-D.). Items With the exception of the newly introduced Poison Mushroom, Super Mario Bros.: The Lost Levels features the same collectible elements as the original Super Mario Bros.: A very common item, with each giving 200 points.
For every 100 coins or manage to collect, they receive an. When one of the Mario Bros.
Collect one of these, he will turn into their form. It grants 1,000 points. An item introduced in Super Mario Bros.: The Lost Levels.
It's a poisonous item that reduces a or Mario/Luigi back to their form. If Mario or Luigi are already in their standard form, they lose a life. This flower grants the Mario Bros. The ability to shoot. Like the Super Mushroom, it grants 1,000 points. A rare item; once collected, it grants the Mario Bros.
An extra life. It doesn't give any points, though.
Makes the Mario Bros. Invincible for a short amount of time. Like the Super Mushroom and the Fire Flower, it grants 1,000 points.
Transformations Mario's weakest form, used when a new game begins. If Mario touches an enemy or obstacle, Mario will lose a life. The form Mario turns into after obtaining a in small form. Mario gains the ability to destroy in this state.
If Mario touches an enemy or obstacle, he returns to Small form. After collecting a, Mario will turn into Fire Mario, giving him the ability to defeat enemies by shooting at them. If Mario touches an enemy or obstacle, he returns to Small form.
After getting a, Mario will become invincible, being unable to be harmed by any enemies or obstacles. Along with the bonus of invincibility, Mario can also defeat most enemies without jumping on or throwing projectiles at them. However, Mario still dies if he falls into an pit or lava. This lasts for a short period of time. Mario stomping on a in Super Mario All-Stars. The Super Mario All-Stars (as well as and ) version of this game had a few differences from the original:.
Super Mario Bros. And Super Mario Bros.: The Lost Levels do not have the same graphics as each other to begin with. For instance, the ground is covered by blocks in most of the levels of the original, whereas the ground is mainly covered by dirt in this version. In Super Mario All-Stars, the graphics of all the games were improved, and Super Mario Bros.: The Lost Levels was made to look exactly the same as the graphically-improved version of Super Mario Bros. Released on the same cartridge. The endings of both games were also made uniform.
Many levels that had snow in the original Japanese Super Mario Bros. 2 do not have it in the Lost Levels edition: 3-3, 7-1, 7-2, 7-3, 8-1, C-3, D-1, D-2, and D-3. Likewise, one level that did not have snow originally has snow in the All-Stars remake: C-1. However, the snow is only an aesthetic difference. The game can be saved at any time. Unlike the Super Mario Bros.
Super Mario Bros X Online Game
On the same cartridge, the game remembers the exact the player is on, and not just the. This is because the game is much harder than the original. Players only have to beat the game once to reach worlds A through D. In the secret section of World 1-2 (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one.
Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in the SNES version. In World 8, the Hammer Bros. Perpetually charge at the player. On the SNES, this behavior was added to Worlds 7, 9, and A-D as well. In the original game, Bowser only has hammers in Worlds 6-8. The SNES remake gives him hammers in Worlds 9 and A-D, as well.
Strangely enough, these Bowsers lose their ability to breathe fire. The Fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and Bowser's death animation in World D is corrected. The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene). The player would get a positive or negative audio cue to indicate if they were going the right or wrong way in the mazes of World 3-4, 6-4, and 8-4, making navigation slightly easier in those levels.
Graphics
Super Mario Bros. Deluxe was marketed as a enhancement of Super Mario Bros., but if a player gets on the high score table with 300,000 points or more, a Luigi head appears on the main menu. Players may select the Luigi head to play The Lost Levels under the name of Super Mario Bros.: For Super Players.
In this game, as in the Super Mario All-Stars version, the player may save and resume at any level. However, most changes removed features from the original release. This remake removes the graphical changes from The Lost Levels and thus looks just like Super Mario Bros. Additionally, Luigi's higher jump and lower traction are removed, as is wind.
As a result of the lack of wind, some levels are modified to make the jumps possible. Another change is the removal of Worlds 9 and A-D, although they are all at least somewhat present within the game's coding.
Released only in Japan, this is an exact duplicate for the of the original game. Super Mario Bros.: The Lost Levels was released on the Virtual Console in Japan on May 1, 2007 for the, on July 25, 2012 for the and the in Japan on August 8, 2013. It was also released for the Wii in Europe and Australia on September 14, 2007 along with and as the part of the Japanese, and in North America on October 1, 2007, making the first time the original version of the game was available to most English-speaking audiences. It costs 100 Wii Points more, as usual for imported games. Unlike other games, however, the PAL version was removed from the Wii Shop Channel on October 1, 2007, before being re-added permanently on August 22, 2008.
It was released on the Virtual Console for the in Japan on July 25, 2012, and outside Japan on December 27, 2012. It was released on the Virtual Console for the in Japan on August 8, 2012, in Europe and Australia on January 23, 2014 and in North America on March 13, 2014.
Wii Shop description Originally released in Japan as Super Mario Bros.® 2, this game has previously made only brief cameo appearances in the Western hemisphere. Now available on the Virtual Console in all of its original splendor, Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge.
No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets (Mario can stop quicker, while Luigi can jump higher). In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account.
And if that's somehow not enough, expert players can go looking for the game's secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again.
Just don't be surprised if she's in another castle! References to other games. Super Mario Bros.: The Lost Levels is a direct sequel to this game, which uses many of the same sounds and graphics.
References in later games.: The 'burning rubber' sound effect returns. The computer-controlled Toad and Peach are able to throw Poison Mushrooms, which are not usable by the player. Luigi's physics carry over into these games. From onward, Poison Mushrooms appear as items. Bowser's eighth alternate coloration is based on the appearance of from Super Mario Bros.: The Lost Levels. In, Super Mario Bros.: The Lost Levels is available as a, and an orchestrated medley of songs from that game can play on the stage.
/: Luigi's physics carry over into these games. Poison Mushrooms return, working as they do in Super Mario Bros.: The Lost Levels. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in of Super Mario Bros.: The Lost Levels. The ends with a 'Thank You!'
Message (like in of The Lost Levels), though it is translated. Luigi's physics, Goal Poles after boss fights, and the 's 'Thank You' message once again return. When Huey finds out the in has most of its color missing, he exclaims 'What in the Lost Levels is going on here?' .: The 'burning rubber' sound effect returns again in 8-bit sections.
Staff Main article: Directors. Takashi Tezuka Original Music. Koji Kondo Designers. Shigeru Miyamoto. Takashi Tezuka Programmers. Toshihiko Nakago.
Yasunari Nishida. Kazuaki Morita Media Super Mario Bros.: The Lost Levels - World 1-1 speedrun. 0:38 Super Mario Bros.: The Lost Levels - Ending theme. A sprite of Quotes. 'Peace is paved / with kingdom saved / Hurrah to Mario/Luigi / our only hero / This ends your trip / of a long friendship.'
- Poem recited by Princess Peach after defeating Bowser, after which the player is rewarded with 100,000 points for each life left (also seen in and ). 'Thank you Mario/Luigi!' - Princess Peach and Toads, following the above. 'We present Fantasy World / Let's try '9 World' with one game.'
- World 9 intro screen. 「アリガトウ!」 ( Arigatō!, meaning 'Thank You!' When translated from Japanese) - Coral in World 9-4. 'You're a super player!
We hope we'll see you again. Mario and staff.' - Game Over screen for World 9 Trivia. The ending theme in the Famicom Disk System version of The Lost Levels was first composed as the ending theme of Super Mario Bros., before being shortened due to storage limitations. Dummied data for the game Animal Forest + indicated that Super Mario Bros.: The Lost Levels (or, more accurately, Super Mario Bros.
2) as well as would have been included as a playable Famicom game, but it ultimately was cut with not even a ROM or models available inside. At the end of the April 30 Nintendo Direct, when the Nintendo fan pulls out his 'Things to do before I die' list to write 'Buy Mario Kart 8', one of the other notes on the list is 'Beat SMB2: The Lost Levels', which is a joke about how difficult the game is compared to other games. The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of in the original Super Mario Bros. References. ^. Nintendo (December 7, 2010), Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2.
Retrieved December 21, 2015. shmuplations, '.
Super Mario Bros X Level Editor Tutorial
Retrieved November 29, 2016.
Description Super Mario Bros. X (SMBX) is a homebrew Mario Bros. Engine project that blends elements from Super Mario 1, 2, 3 and World, with SMB3 physics. It contains an extensive point-and-click level editor that allows for the creation classic Super Mario Bros.
Styled levels. It is possible to create episodes using either the SMB3 or SMW styled world map, or using a Mario 64 style hub level that has the players collect stars to advance. The game is playable with a friend in the 2 player co-op mode, where the screen seamlessly splits and combines as the players separate and rejoin. Custom graphics and custom music can be imported into levels. There are classic power-ups such as the Fire Flower, Tanooki Suit, Yoshi, and Kuribo's Shoe, but also new power-ups like the Ice Flower, The Billy Gun, and the Propeller Block. Besides Mario and Luigi, there are also Toad, Princess Peach and Link as playable characters.
Levels and episodes made in SMBX require the engine to play. Currently, there is no stane-alone option for distribution. SMBX is coded in Visual Basic. Latest Bulletin. A new download link has been added. Editor -The button icons for various items no longer use GBA palettes.SMB2 Grass slopes have been fixed.SMB3 Wood slopes have been fixed.SMW Castle tiles have been fixed.New SMB3 sizables have been added.New SMW sizables have been added.Graphics with the GBA version palette now use the SNES palette like the rest of the graphics in the game.Various other graphical fixes.
Players -Tanooki Mario is no longer missing a row of pixels on top.Toad now uses the sprite from SMB2 for the SNES. (He has more spots on his hat.) Main Game -New Princess Cliche has been added as a default episode.Two new battle stages have been added.There's a new intro level. Music -All music now has increased quality. Sound -All sounds now have increased quality.' Author=GreatRedSpirit When exactly did it occur? What steps did you take prior to the error occurring?
Unfortunately, I don't have an exact time. My computer is becoming crappy and Im resorting to getting a computer tech person. The error has something to do with my 'Window's registry' becoming clogged, So far It's only happened to SMBX, but I fear my other programs are in danger. I've looked online and there are a few 'Free' Window's registry cleaners, but every one I download asks me to register, and when I try to nothing happens. This Frustrates me to no end, not knowing how to solve the problem myself, and the fact that I can't finish my Near-complete game =l EDIT: HUZZAH! I might of figured it out.
A- My computer cannot collect all the files from the download, so only the icon from shows up, but not the start up files. Therefore, when I click the icon it tries to load something up that's not there, thus producing the error 399! B- something is wrong with the download file on this site, and I cannot collect the engine start up file.
Therefore, when I click the icon it tries to load something up that's not there, thus producing the error 399! Either A or B, I believe it's more so A than B.
EDIT 2: I just did a complete system restore. Can't afford a technician right now, so I got my bro to do something. He told me to restart my system, keeping files, but no launchers, on a flash drive.
Complete success! =D I can continue making!
Super Mario Bros X combines all those elements that have made the sage to be one of the best videogames in history. That means we are in front of an spectacular videogame, a must have for any Mario lover out there. The game includes dozens of levels and phases where we will transform our favorite plumber thanks to power ups and many other items, Yoshis included.
The best of all this, is that we can play alone or with a friend, what makes it to be even funnier. So, if you are at home with a friend, let him play as Luigi and have fun both two. Super Mario Bros X is an excellent Mario clone, much better than any other Mario clones we have played. We could say it is in the top 3 Mario clones.